Set

How to play

Every card carries four features, and each feature has exactly three possible values. Three cards make a set when, for each feature taken on its own, the three cards are either all the same or all different. The features are judged separately: they never have to agree with each other.

The four features

Number

One, two or three symbols.

Shape

Diamond, squiggle or oval.

Shading

Solid, striped or open — the one most people forget.

Colour

Red, green or purple.

Each row above is also a set, since one feature runs through all three of its values while the other three hold still.

Sets

Four valid sets, and they look nothing alike — which is the thing to take away. There is no shape a set has.

A set — number all different, shape all different, shading all different, colour all different.

FeatureAcross the three cardsVerdict
Number123 all different
Shapediamondsquiggleoval all different
Shadingsolidstripedopen all different
Colourredgreenpurple all different

Nothing is repeated anywhere. Every feature takes all three of its values, which is as valid as a set gets — and the easiest kind to walk straight past.

A set — number all different, shape all the same, shading all the same, colour all the same.

FeatureAcross the three cardsVerdict
Number123 all different
Shapeovalovaloval all the same
Shadingsolidsolidsolid all the same
Colourpurplepurplepurple all the same

The opposite extreme: only the number moves. Three features are all the same, and "all the same" passes just as cleanly as "all different".

A set — number all the same, shape all different, shading all the same, colour all different.

FeatureAcross the three cardsVerdict
Number222 all the same
Shapediamondsquiggleoval all different
Shadingopenopenopen all the same
Colourredgreenpurple all different

A mixture. Two features hold still and two run through all three values — features are judged one at a time, so they never have to agree with each other.

A set — number all different, shape all the same, shading all different, colour all different.

FeatureAcross the three cardsVerdict
Number123 all different
Shapesquigglesquigglesquiggle all the same
Shadingstripedopensolid all different
Colourgreenredpurple all different

The one that hides. The shared shape makes these look like they belong together for the wrong reason, while the three shadings — the feature people check last — are what actually carry it.

Near misses

These are not sets. In each one the offending value is boxed in red: it is the value that turns up once where the other two agree. Two the same and one different — two and one in the tables below — is the only way a feature can fail, and one failed feature is enough to sink the whole thing.

Not a set — on colour, two are red and one is green.

FeatureAcross the three cardsVerdict
Number123 all different
Shapediamonddiamonddiamond all the same
Shadingsolidsolidsolid all the same
Colourredgreen, the odd one outred two and one

Three features are impeccable, which is exactly why this one gets claimed. Getting most of the way there is worth nothing: one bad feature is enough.

Not a set — on shading, two are solid and one is striped.

FeatureAcross the three cardsVerdict
Number123 all different
Shapediamondsquiggleoval all different
Shadingsolidstriped, the odd one outsolid two and one
Colourredgreenpurple all different

Compare this with the first set above — only the last card changed, from open to solid. Shading is the feature that slips past you, so make it the one you check on purpose.

Not a set — on number, two cards show 1 symbol and one shows 2; and on shape, two are ovals and one is a squiggle.

FeatureAcross the three cardsVerdict
Number112, the odd one out two and one
Shapesquiggle, the odd one outovaloval two and one
Shadingopenopenopen all the same
Colourgreengreengreen all the same

Two features broken at once. Nothing here is close, but it reads as tidy because the two features that do pass are the loud ones.

Your turn

Four cards, exactly three of which make a set — and there is never more than one answer. Pick three and the same table appears, so a wrong guess tells you which feature you missed.

Puzzle 1

Pick the three that make a set — 3 to go.

Puzzle 2

Pick the three that make a set — 3 to go.

Puzzle 3

Pick the three that make a set — 3 to go.

Playing a game

Twelve cards are dealt face up and everyone plays at the same time — no turns. Click three cards to claim a set. A correct claim scores a point and those cards are replaced from the deck; a wrong claim costs a point. If someone beats you to a set you were partway into, you lose nothing. When no set is on the table, three more cards are dealt.

One fact worth carrying to the table: any two cards have exactly one card that completes them. So instead of testing triples, pick two cards, work out the card they need — its number, shape, shading and colour are each forced — and look for it.

Start a game